Some stuff on Pokemon
This is the result: Time Crisis (GunCon)Time Crisis 3 How much gaming does he do? posted by Cunzy11 at 3:00 PM 3 comments TGAM top 50 ultimate TGAM top games best list of best games of all time ever: Number 41 Unlike all the other Resident Evil games on this list, this game is new. 42: Wii Play Tanks! In other gaming news: Types. Training. 1. No Legendary Pokémon. 2. No Cheaty Pokémon. * New main game quests GAME. 3)Alternatively do a quick draw game.
TGAM is dead!
Long live Time Crisis (GunCon)Time Crisis 3 How much gaming does he do? posted by Cunzy11 at 3:00 PM 3 comments TGAM top 50 ultimate TGAM top games best list of best games of all time ever: Number 41 Unlike all the other Resident Evil games on this list, this game is new. 42: Wii Play Tanks! In other gaming news: Types. Training. 1. No Legendary Pokémon. 2. No Cheaty Pokémon. * New main game quests GAME. 3)Alternatively do a quick draw game.
In other news: There's a new Pokemon clone in town and it is called Bakumon or something and here is why is it highly unlikely to be a Pokemon beater. There are scores of Pokemon clones out there Fossil Fighters, Dino King, Invisimles to mention but a few of the recent offerings. They always get tipped for success but they never do what they promise or what people hype them to do. Aside from being late to the table they never replicate the success of Pokemon because:
- They take the idea of catch 'em and then fight 'em but fail to expand the universe or ideas beyond this. For example, in Dino King there is literally nothing to do outside of progressing the central story. The same is true of Fossil league and Dino Master. Pokemon Diamond and Pearl are still challenging after 500+ hours because there are thousands of gameplay elements that underlie the central game and most of them are very very deep or complex.
- The variation in Pokemon is infinite. 491 of the blighters to choose between in the first instance, most of which can be male or female, each one will have one of 25 natures, options from a pool of tens of different moves to fill the four move slots, Individual values, effort values, choice out of hundreds of hold items etc. etc. By contrast the clones tend to have very limited or poorly understood mechanisms for creating variation which reduces the replayability value and prevents the build up of a dedicated community who want to master the game.
- Although anime series come with these franchises almost as standard it is clear that either the series or the game has been tacked on afterward and continuity isn't very well preserved between formats. Although there was a gap between the launch of the Pokemon games and anime in different territories none of the contenders to the throne seem to be as well integrated from the start with elements appearing in both formats.
- The levelling system is very very tight and balanced in Pokemon and after all it's been under development for at least 13 years. In fact even when this system is wholesale lifted out of one genre and put into another as with the Pokemon Mystery Dungeon games it still works. From experience of some of the clones it never seems to quite be as balanced or challenging.
- Pokemon, the original 150 at least, are mostly inspired by naturally occurring entities including animals, plants, rocks, martial arts(?) and mythical creatures. Some of the contenders lampoon the lampoon and by being that little bit further removed from a strong central idea takes away a great deal from the flavour. Monsters based on caterpillars, rhinos and the fossil genus Anomalocaris are much more universally appealing than japanese robots, various kinds of dragons and all that Yu-gi-oh shit.
- The cross generation trading of Pokemon keeps the older games alive. I still do some training on the 2003 games before I migrate them to the GC, DS and Wii games. Note that many of these clones are often one shots that appear at the peak of the franchise popularity and then quickly fade away. The phenomenal sales of Pokemon Heart Gold and Soul Silver, essentially a remake of a ten year old game is testament to the longevity of the appeal from the veteran audience as well as attracting new audiences.
- Thanks to the fastidious online Pokemon community almost all of the secrets and mechanics of the games have been revealed. Studying this information before training up your Pokemon almost works well as a meta game in it's own right. Other franchises clearly just don't have this resource and most players are too lazy or busy to try to work it all out for themselves.
In short, it is not good enough to release a shallow catch the monsters-train the monsters-fight the monsters game, an accompanying anime and maybe a TCG then just sit back and expect the profits to come rolling in. Pokemon is very good game in its own right and makers of these clones need to study more than just the box art in order to get it all right.