Showing posts with the label the community must die

LEGO City Undercover: The Chase Begins. Where is THE LEGO game we all want?

Sorry reader, the 3DS onslaught continues. Whist this gen struggles to find its feet and to distinguish itself enough from last generation, Nintendo's little handheld is just hitting it out of the park and Richie and I are both exclusively playing 3DS games (well excluding a dabble with Diablo 3 and Hearthstone ). I picked up LEGO City Undercover: The Chase Begins ( LCU:TCB ) , the correct position of the colons in the title completely elude me. I'm a pretty big LEGO fan (I guess you could say I was an AFOL ) and both Richie and I have picked up most of Traveller's Tales LEGO games over the years, enjoying the gentle but colourfully fun action and the official license tie-ins. By all accounts LCU:TCB is inferior to the Wii-U original but it's fun enough nonetheless. Think, a sand box city with a smidgen of a 'story mode' but by far the thrust and fun of the game comes from finding, collecting, riding, unlocking and buying a cornucopia of widgets, MacGuf

HD rereleases

Silent Hill, Devil May Cry, Resident Evil , Beyond Good and Evil, Zone of the Enders, Ico and SoTC and Halo Anniversary. All of these franchises have HD re-releases due out or out already. Although, we're hugely appreciative that older games are kept alive we're fans of being able to play the versions we already own. Important to note that aside from the original Halo it is impossible to play SH, DMC or RE on current generation platforms (okay so if you have an old PS3 or Wii you could still play some of these). But of course, HD re-releases are different from straight up re-releases but I can't shake the feeling that this kind of stuff is happening because the ideas are running out. Is this spate of HD re-releases a confession that this generation really wasn't much cop for innovation besides a graphical enhancement? Team TGAM is probably split on the issue but I'm of the opinion that technology has progressed faster than game designers and developers can keep up

Turns out we're pretty odd

This excellent little piece is up on Inside Voice about what we mean by the average gamer. It's worth a read. We're constantly worried on behalf of the nation of gamers in that the term gamer doesn't mean anything anymore. "I play WoW exclusively" is not the same person as "I only play Fifa and CoD on Friday nights after the pub". But what we love about the post is the following list quoted word for word: * Facebook has become the platform of choice for the average gamer. * The iPhone has taken over as the most popular platform for the average gamer. * The console continues to be the primary gaming platform for the average gamer. * Due to the massive popularity of free-to-play, the average gamer won’t pay for anything anymore. * The average gamer has a subscription to Live. * The average gamer loves microtransactions and cannot wait to buy absolutely anything offered for sale. * The average gamer doesn’t have any online friends, is unfamiliar with cha

Are games acceptable yet?

From the Graudian article about tax breaks and umm acceptability of games comes the following comment from Mr Macabre: It doesn't help the industry in this country when British landmarks ARE used in games they threaten to sue! What do you think will happen if they set GTA V in a replica London? Ooooh I don't know? Imagine if we set a GTA in London. What would we call that game? GTA London maybe? Is that what we might call it you fucking muggy cunt. Oh god and it would cause all kinds of controversy! Oh and to prove it, here is the wikipedia link you grade A moron. We might even be able to think of a number of shoddy GTA clones set in London if we thought a little bit harder but we're too busy firing off moronic thoughts into the internet site looking to pick up chicks. Mr Massivetwat is evidence enough that we don't want games to be acceptable in the same way that we don