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We've given away too much of our soul

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In between, twitter, reddit, forums and comments on all those fucking sites that never repay the favour I think we've given away a bit of our soul. We're all gamed out* Here's a thing. A feature. What she said until we've got some more inspiration. Uuuuuuugh. THAT WAS THE BAD THING. E3. We just remembered. Oh god. *Without actually playing any games. Aside from Pokemon Mystery Dungeon again. That barely counts. That's us in coasting mode** ** NOT TRUE, NOT TRUE we played Paper Mario. It's s'alright.

The Art of Video Games

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The book. This one. Not The Art of the Video Game or Video Game Art or The Art of Game Characters or Creating the Art of the Game or Game Art . Those are different books. We won't be talking about those here.  The Art of Video Games: From Pac-Man to Mass Effect is the catalogue of the exhibition with the same name that is still running (until September this year) at the Smithsonian American Art Museum. The exhibition has been widely described as crucial but very conservative. It isn't the first video game exhibition or the first time that games have been on display. The Science Museum in London put together a very interactive exhibition called Game On and the Design Museum had a very small installation of the design of games. Also the HTTP Gallery (now Furtherfield) had a very cool exhibition a while back. It is the first exhibition however, by a big institution, a big art institution that treats games as games within their own right. The subtitle "From P

E3 Balls

So it's E3 again. Already. Everyone gets way too excited, few let important things such as facts get in their way. We're going to be extending all of our tendrils during E3 and we'll keep updating this post when thoughts occur in our brains. Errr steady on MCV, this year's isn't even over yet and they're starting coverage about the next one . Hmm. More Wii U speculation. This time it's Mass Effect . Possibly. So that's yet another AAA game that's already on the HD platforms that may appear on the Wii U. Forgive us for not wetting our pants yet. There's a Painkiller sequel. To go with the four ports and 200 expansions. CARE FACTOR = 0 Crysis 3Zzzzzzzzzzzz zzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz  Will this one even turn a profit? No. No of course it won't. We just can't hide our surprise. Sony, the makers of PlayStation. Are making an accessory that turns the PlayStation Move into a steering wheel  well into a hang glider thing! W

Marcel on E3

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Wait. You too? How did he?...

The Loading Bar

Aaaargh! They stole our idea and and they have the best fucking name BASTARDS, CORNISH BASTARDS * THEY HAVE A DRINK CALLED G AND T VIRUS ! Uuugh. Disgustingly brilliant. We're done. Oh also we turned six years old and as predicted missed it. Completely missed it. We'll be honest we're running on fumes. * Secretly jealous. 

The heat. It burnssss us

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It's hot outside which means vidjo games, in contrast to cricket, have to be cancelled due to fine weather. Everyone, literally everyone, else is going to parks and filling up beer gardens and the social pressure is for us to do that too. Plus, because we have to open the windows, we can't see our screens anymore. Lastly, because all our energy has melted away, the slightest excuse prevents us from playing most games. Can't play Sonic Mega Collection to unlock Comix Zone without finding the right memory card first? We'd probably die of dehydration trying to find it. Have to take the Wiimote our of it's condom to put it in the Wii-Zapper? Death unless you've got a parasol to protect you. Standing up to play Kinect? Make sure you take at least five litres of water. Luckily though, there's always Pokemon*. Nice safe, friendly Pokemon sitting in the DS, flick it open, turn it on. Gaming happiness from our melted pool on the floor vantage point. We can even secr

"Crunch time"

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You know, its not often I talk about the games industry and the depravity and filth within, however today I would like to bend your ears, open your eyes and perhaps even educate the cretins and executives out there. For the non-industryer "crunch time" is when a game, DLC or whatever is reaching it's deadline. This deadline will suddenly make everyone involved on that project start working at 200% (usually up from 50%) to get everything done, creating a great deal of stress on budgets, quality and people. The deadline itself is usually enforced by marketing, or by a separate publisher, who has dictated that, "this needs to happen by then". Now, why does this exist? In short, this exist because of poor project planning. The tl;dr version is: Persons are placed in positions of authority and management, due to internal promotions i.e. low ranking programmers, developers and even testers who get given these tasks, without professional qualifications or certifi