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Showing posts with the label heavy period

Lego Marvel minus Xmen

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In between us talking fervently about Pokémon and recently the Neptunia series on a blog originally supposed to be about Resident Evil, we like to talk about Lego games. We heart Lego games. We were not huge fans of the last Avengers title, with its overly long levels and the painful audio which was lifted straight from the film. And frankly left us pining for how great the previous Marvel game was, mostly due to it not having the silly Disney/Sony Split allowing X-Men to interact with the Avengers (its shit we live in a world where this happens). So you can imagine how we felt watching the new trailer for Marvel Superheros 2! We had to push it down the leg of our trousers, and ask for someone to pass us a pillow... ...and one we finished off and had a little cry, we noticed from the trailer... No X-Men? No Deadpool, No Sony franchises?!?? I have a bad feeling about this. Love and Lego DC vs Marvel, Richie X

Second (well fifteenth hundred) opinion on Trauma Centre (er): Second Opinion

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With, it seems, the whole games industry writing off the Wii in preparation for the Wii-U, now is a great time to snap up some of the quirkier releases on the platform which are currently selling for ridiculously cheap prices. Recently we've picked up Cursed Mountain, Deadly Creatures, Metroid: Other M, Disaster Day of Crisis and Madworld for less than £16 (for all of them). Individually they are a bit quirky but they represent a time and a platform with more interesting ideas than current HD console gaming which seems stuck in a bit of a rut with a a severe case of sequelitis. Trauma Center: Second Opinion is one we snapped up for a fiver a while ago and we've only just got around to playing it. We played Trauma Center/re: Under The Knife, the one and only popular medical 'em up on the DS. It was fun, if not a bit tough and also challenging. The Wii version, Trauma Center/re: Second Opinion is pretty much exactly the same game albeit with a name change and with the a

Interview with the World's Most Powerful Editor of Krakatoa

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A bunch of people at the office were circulating the latest link for the latest masterpiece by Kotaku's Brian Crecente: Motion Control in Gaming: Rationalizing a New Dissonance . The usual jokes were flying around about how "Editor-In-Chief" means something different in America, and discussion arose as to when exactly Kotaku became (or desired to become) a science fiction pastiche of the real games industry. Deeply moved by the latest travesty from Kotaku Towers, I decided to get in touch with the big C for some constructive criticism. Here's how it went: TGAM: Hey. Just read your post about motion control in gaming. Thought I'd drop you a line to let you know it is one of the worst pieces of HTML pretending to be writing on Kotaku (FYI this is akin to saying it is one of the worst pieces of writing on the internet). Next time leave it to Leigh Alexander or someone else who can write their way out of a paper bag. It couldn't be more high school even if it ment

Heavy Rain- TV spots

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Yes citizens, the hype machine for Heavy Rain has sprung to life, opened up one evil eye and focussed it on the sky. Recently, Heavy Rain TV spots have been appearing in between televised shows about cooking and ice skating and all those Wii adverts that dominate the idiot box. We know, we know, you are dying to hear our verdict on them but first we interrupt this post for yet another look at 5/10 butterface leaning against the window in her pants. There's no way around it. She just isn't attractive. Well done feminism. You won! Anyway, back to these TV ads. I can't find any of the videos online (depressing in 2010) but basically, if you were a non gamer and you saw them you wouldn't realise that Heavy Rain supposedly represents gaming at it's best, gaming of the non running and shooting and inspiring high school killers kind, gaming for the thinking person. In fact I'd shoot the marketing team behind the spots because it makes the game look more like a video g