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Pokémon Sun & Pokémon Moon Wash-up

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This weekend, it'll be Adios Alola and Alola to, errrr, Alola as we leave Pokémon Sun and Moon to start the adventure once again in Pokémon Ultra Sun and Pokémon Ultra Moon. We initially reviewed Sun & Moon back in December 2016 so in this cutting edge piece of investigative journalism we interview the writing team behind award winning gaming blog That Guy's a Maniac to see what impression the game will leave a year later and some hopes for the new games out this week.
How many hours did you clock?  Cunzy1 1: So I ended up clocking nearly 330 hours on Moon, it's only Sapphire on the GBA and Y that I think I've played for longer.

Richie: A meager 250 hours on Sun, my lowest clock up of hours for any Pokémon game (X was over 1k hours!)
What did you like about Sun & Moon? CZY: I thought there was a lot to like about Sun & Moon and part of that tried and tested iterative design from the Pokémon Company brought and bettered a lot of good ideas from previous game…

Doki-Doki Nightmare fuel!

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Wow, just wow...




Doki-Doki Literature club is an amazing piece of work. A truly horrifying, 4th wall breaking,  experience, all wrapped up in a cutesy visual novel about school life.
And that is so true, the game really messes you around on several occasions, making you believe you are making choices but you are not and that terrifies you even more.
Warning *spoilers* ahoy!

After a certain event the game glitches the fuck out and send you in a weird spiral of messed up events as if something never happened...

You are then approached by an in game character who orchestrates a series of events to prove her love, and even after this confession the game still continues you down a path of truly fucked up madness.




Seriously, its free, play it! A whole new approach to gaming, more immersive than that time you had to change controller ports in metal gear.

Love and only Monika.

Richie X.




Miitopia

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It takes a rare kind of game to awaken us from near permanent retirement from TGAM blogging but Nintendo's new Masterpiece, Miitopia is such a game. Love 'em or hate 'em Miis have been around for eleven years now and they've certainly outlasted the Xbox avatars (have they? I've not checked. Which Xbox are we on now) and whatever those fugly things were on PlayStation.


We've had plenty of good times with Miis over the years, racing karts, fishing fish, golfing golfs as well as giving Nintendo personal information about preferences through Miitomo (is this still a thing?). Team TGAM loved Tomodachi Life even though there wasn't that much to do in it, we still spent a combined 298 hours and 28 minutes doing it. Miitopia is what Tomodachi Life should have been and frankly, should have been released in 2007 but it's here now.

The premise is simple, take the fairly standard JRPG trappings, job system, populate the world with your Miis for your main party and …

/AFK

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...Playing Fallout 4 solidly...


Please maintain your expectations of truly high quality bloggage from TGAM at a minimum level (or lower than normal).
Love and Vault Dwelling,
Richie X

Lego Marvel minus Xmen

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In between us talking fervently about Pokémon and recently the Neptunia series on a blog originally supposed to be about Resident Evil, we like to talk about Lego games.

We heart Lego games.

We were not huge fans of the last Avengers title, with its overly long levels and the painful audio which was lifted straight from the film.

And frankly left us pining for how great the previous Marvel game was, mostly due to it not having the silly Disney/Sony Split allowing X-Men to interact with the Avengers (its shit we live in a world where this happens).

So you can imagine how we felt watching the new trailer for Marvel Superheros 2! We had to push it down the leg of our trousers, and ask for someone to pass us a pillow...


...and one we finished off and had a little cry, we noticed from the trailer... No X-Men? No Deadpool, No Sony franchises?!??

I have a bad feeling about this.

Love and Lego DC vs Marvel,

Richie X

MegaNeptunia Series vs Overload-dimension: Part 3

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Ugh, yet another Neptunia game on my plate,

Megatagmension Blanc + Neptune vs zombies
This one is the direct follow up to Hyperdimension Neptunia U: Action unleashed, which I gushed about over here.

And in-line with all that is crazy with the Neptunia Series, I will give you a brief overview of the plot.

This time "for some reason" the goddesses are highschool students.

That reason being, schoolgirl outfits I'm sure... And in this school, there is a film club. In previous games Blanc has always been pegged with the trope of being a reader and being a creative writer. So, this outing, which is accredited to her, she is the film club "writer" and she narrates the "story" but this is not all, the film club is doing an amateur film about Zombies, at the same time as there is an actual Zombie outbreak at their school.

So, the anime-girl-anthropomorphised console wars have done a spin off game where they are high school students, who are making a zombie film…

MegaNeptunia Series vs Overload-dimension: Part 2

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Yo!
Following on from my other post about how there are far too many Neptune Series games in my life. Today we have: 
Superdimension Neptune VS Sega Hard Girls
This one exists to dominate my mobile gaming gaming urges, on the Vita. Yup while everyone is playing with their Switch's on their commutes. I'm happy to just sit down in a train full of passengers, pull it out and start playing with it...



...Anyways, yeah this one is a weird one and it took me a while a while to get my head around its premise...

Right so you are aware that (more or less) the goddesses are anthropomorphised (albeit as Anime girls) representations of the console wars:

Left to Right: Blanc (Nintendo), Neptune (Sega), Vert (Xbox), Noire (Sony)
In superdimension they have also included a crossover with the "Sega Hard Girls" which, to make things more confusing, are representations of all Sega Hardware (geddit? Hardware/Hardgirls)
Left to Right: Dreamcast, Saturn, Mega Drive, Game Gear
Confusing beca…