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Showing posts with the label books

Omastar Comics #35

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Exciting news, Omastar Comics has been published in a hyper-limited-super-rare edition print run of one copy. And that one is ours. So, just look at these pictures I guess. Look and be jealous. Mwa ha ha ha! The first edition includes the first 33 comics (including two comics 26 and no comics 27). The second edition will cover the comics 34-66 so expect to see it published some time in 2018. Woo hoo! In the meantime here's Omastar Comics #35 back in the retro format.   That Omastar, he just wants to have his cake and eat it. All actions have consequences Omastar. We learned that lesson, the hard way from an episode of He-Man. Until next time Oma omastar!

The Art of Video Games

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The book. This one. Not The Art of the Video Game or Video Game Art or The Art of Game Characters or Creating the Art of the Game or Game Art . Those are different books. We won't be talking about those here.  The Art of Video Games: From Pac-Man to Mass Effect is the catalogue of the exhibition with the same name that is still running (until September this year) at the Smithsonian American Art Museum. The exhibition has been widely described as crucial but very conservative. It isn't the first video game exhibition or the first time that games have been on display. The Science Museum in London put together a very interactive exhibition called Game On and the Design Museum had a very small installation of the design of games. Also the HTTP Gallery (now Furtherfield) had a very cool exhibition a while back. It is the first exhibition however, by a big institution, a big art institution that treats games as games within their own right. The subtitle "From P

Dead Space Martyr

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In a moment of not being particularly inspired at the book shop I ended up buying Dead Space Martyr, knowing nothing about it other than it is set in the Dead Space Universe. We really liked Dead Space, something set it apart from the overflowing bundle of sci-fi future space shooters. It stuck with us in a way that other games in the same pool haven't. See, we've played Halo and Gears of War. Worse even we've read every single Halo novel and watched the anime compilation Halo: Legends. Yet if you were to ask us what happens in Halo. It's a total blank. The whole SPARTAN programme we remember and then there was a Halo? And some Zombies? And the Pillar of Autumn. That was all Halo, Halo 2? No idea. You could duel wield. Halo 3? The theatre mode was amazing. Oddly we remember more about Halo:Reach even though it's probably the worst of the bunch. Gears? Well there was emergence day and then a giant worm. When Epic ran their poll to determine whether or not the thi

Book Club

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Occasionally we stub out our crack pipe (hard but do-able), log off the forums and give up our angry Internet man jig to don a smocking jacket , pour ourselves a Malibu and read a book like in the olden times. This weekend we donned three smoking jackets, poured ourselves three Malibus and finished reading three books. Our English teacher will be so happy with us.  First up is Jacked The Unauthorised Behind-The-Scenes Story of Grand Theft Auto which makes us feel ignorant about the history of video games in the same way that Replay A History of Video Games highlights how ignorant many games 'journalists' are . Yeah we loved Lemmings and knew that DMA made GTA but we didn't know that they were Scottish. Shame on us. The book is a good read. The first thing it made us do is want to play GTA again. Five hours later we picked the book up again and cringed over how gushy Kushner can be sometimes. But I guess that's the deal when you are writing an unofficial biograp

Libris geekus: Ready Player One

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Earlier today I picked up a copy of Ready Player One. A little bit less earlier today I put it down. Finished. It's a really great book. Okay, so the set-up is a little flawed to engineer characters fourty years in the future with the geek sensibilities of a 2011 late-twenties-early thirties geek but it's forgivable. This book gives hope to geeks everywhere who may take solace in a scenario (albeit fictional) that actually makes use of all that knowledge of books, films and games that we have to save the world.

A Moment For Gaming Literature

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Books innit? In between writing about games, listening almost exclusively to gaming soundtracks and reading about games on the Internet we occasionally find the time to actually play some games. Rarer still, we find time to pick up a game related book and give it a bloody good read and now is a good a time as any to be reading about games. This time five years ago, you'd be hard pressed to find any gaming based literature in your local book shop. Now, for the discerning reader, it is hard not get buried by it. First up, we've been reading The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse by Peter Ludlow and Mark Wallace. This book is 3 years old now but charts the early days of the growth of things like The Sims Online and Second Life and where interesting stuff happens with emergent behaviours in games. If you completely missed this chunk of gaming history but want to know more about why people bother with second life, what the Upskirt Museum

Burn 'em all.

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About 8-10 years ago we did a big ol' search for books about gaming and aside from hilarious compilations and dry history of computing books there was virtually (ha ha) nothing. Searching on Amazon this weekend and boy oh boy are there a load of books with interesting titles about video games (aside from Halo novels, Prima guides etc.): Exodus to The Virtual World, Warcraft Civilization: Social Science in a Virtual World, Casual Revolution, Introduction to Game Studies: Games and Culture, Computer Games: Text, Narrative and Play, Teaching Video Games (Teaching Film and Media Studies), More Than a Game: The Computer Game as Fictional Form and a shed load of others. Sadly most of them are more than a bit hand wavy and 90% of them start with the same hundred or so pages pleading with the non-existent non gaming reader who accidentally picked up the book: "Games are important, my university tenure is so valid, games really are important". I recently went to a book shop to pi