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GDC 2013 Proposal

We submitted this proposal to GDC. Fingers crossed we get picked! Session Title : What about the consumers?   In the Business and Marketing Track. Session description   Video games we are told are an ever growing market and medium. So why is it that product windows for making a profit are six weeks after launch? Why do game studios continuously close and rise from the flames under a different name? Why don't developers demand more of their publishers? Why don't publishers demand more from the retailers? Why are developer websites horribly out of date? Why does the industry seem to do its best to ensure that the legacy of gaming is destroyed as it is created? Why was Deus Ex Human Revolution at a 75% discount six weeks after launch? Attendee takeaway This session will give attendees a ground level view of how the average consumer will, if you are lucky stumble upon the game you invested years of your life, blood, sweat and tears into. This presentation

Kotaku: Scraping the barrel

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Ok ok, I know we all hate Kotaku , hell even Kotaku hate Kotaku. I shouldn't even grace their hits with a link to their tired under-skilled gawker site. But sadly it occasionally fawns upon my radar, partly due to out-of-the-loop developer/publishers giving it credible news, thinking they are still the mainstream go-to gamer site from 6 years ago. But you gotta check this one out it has completely obliterated the line between irreverent and irrelevant. Its a post about how one Kotaku writer doesn't like Cheetos. That is all. Love and irreverent irrelevancy, Richie X

NextGen: A wishlist

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Its coming this year, whether we like it/are ready for it or not, the tidal wave of new technology, titles and marketing. For now we dabble in the foreplay of specs; as the industry giants stand before us hands on hip proudly dangling such numbers and technological acronyms as, 64 separate cores of GPU spinning many trillions of numbers every second or multiple Gigabytes of DDR5 doing what ever RAM does. Teasing us , leaving us salivating, moist with anticipation, gagging for more. But before we get down to it, we have expectations, its not how big the tech is, its what you do with it that counts. We have been burned before, so before we go all the way, we'd like to set some ground rules. Keep it pretty, there is little to no excuse now, most of this hardware is dedicated to prettiness and quick prettiness at that! You have the tech, set a bar and stick to it: no clipping/collision issues, no cheap grainy filters, no slow loading unreal textures, and lets keep NPCs proper

The Ideas Factory

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We're full of good ideas but lack the skill and will to see them to fruition. We're so charitable though, we're giving these away for free! If you're one of the 140,000 people who make video game videos and other video game content on the Internet, please make one of these. We don't want any credit beside the credit line (c) Thatguysamaniac, www.thatguys.co.uk all rights reserved.  1) The Hunk Umbrella GMV. Make it happen people, it's been six years already . Nobody wants to see your Final Fantasy videos. This is that the people want. 2) Capcom Cam. Like candid camera but with Capcom instead. This idea requires quite a big budget but should be a spoof current affairs show with only female panelists and talking heads. At the end of every show, they find out that the cameras have only been filming them above their knees and below their face.  Then Kenzo Tsujimoto pops up and says "Congratulations! You're on Capcom camera". Guaranteed hit

Mini Review- Slayin

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Chuff_72 is back. He's stranded on a isolated island somewhere and only has his mobile phone to play games on. He's been kind enough to wire his reviews over so we can laugh and point at mobile 'games'. They'll never be the future. This is Slayin (no “g”, no fucking apostrophe either, apparently RETRO means bad grammar too). Despite looking like shit it’s really enjoyable, and a cleverly condensed RPG in the mould of the infinite runner, because that little blue lump keeps on running, but only on one screen. If you run into stuff with your pointy thing they die, if they run into your back passage you lose a chunk of life. There is a jump button, it’s the massive grey button on the right. The controls (left, right, jump) work for once, which is cause for much rejoicing. During levels you can run into a shop and buy upgrades to keep you running, there are boss fights, and cheevos. It’s really good. That’s pretty much the review, below is all moani

From The Collection: Introduction

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There seems to be a lot of discussion at the moment about defining the language we use to describe gaming and more broadly defining the culture. One of the things we worry about here is how we preserve gaming. It's a medium we're still in the position to save most of but very little is being done to preserve it.  This recent Extra Credits video rather nicely sums up some of the major barriers to preserving the physical stuff of games. We aren't ardent institutionalists but we'd really like to see gaming museums seriously explore preserving and celebrating (museums are more than just historical archives). Museums have started to look at gaming and there have been a number of exhibitions on or incorporating gaming but to date there hasn't been an concentrated effort on displaying gaming for it's own sake. The Smithsonian exhibition The Art of Video Games and the Game On exhibition at the Science Museum were both good starts and both the Victoria Albert M

An Omastar Is For Life

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Meet Omastar, the (Oma) star of Omastar Comics and of twitter fame . You could say Omastar is my favourite Pokémon but you'd be wrong. My favourite Pokémon is Dactylocer, MY Omastar. let me explain. One of the wonderful and often overlooked features of the Pokémon series of games, including the main series of games and some of the spin offs, has been the ability to transfer Pokémon not just from one game to the next but most importantly from one generation to the next. This feature goes as far back as Pokémon Ruby and Pokémon Sapphire . Pokémon were transferable from one game to the other in the Green, Blue, Red and Yellow games and these games were compatible with the Nintendo 64 Pokémon Stadium , and Pokémon Stadium 2 but sadly the Pokémon caught in these games couldn't be transferred beyond that. Since 2002's Ruby and Sapphire games it's been possible to transfer pocket monsters from one game to another up until the latest generation Pokémon Black Version 2