Endless Ocean 2: Adventures of the Deep

Wow a proper review. Makes for a change huh? We were huge fans of the first game and although it didn't set the world on fire sales-wise it has a dedicated following. The second game is an improvement on the first in every way. The first game was a very relaxed adventure, leaving the player with relative freedom to explore the fictional region of Manauri, discovering various oceanic animals, photographing them and guiding visitors around the ocean. There was a very loose story driving the game but fittingly, the game was endless. You could (and we did) just keep playing forever with the goal of collecting all the species information and salvaging treasure. Each species has three bits of information, unlocked by finding an animal and then tickling, feeding or drawing for it. However, some of the creatures were a bit too crytpic and very hard to find once let alone three times (our playtime is up to well over 100 hours and there are still four species we've yet to see). Salva


The genius of Animal Crossing is that in the early days, you find new furniture, clothes, insects, fish and all the other items at such a rate you quite quickly become adept at organising your inventory and running back and forth to Tom Nook's shop a la Diablo. As time goes on, new items get rarer and rarer. Finding and catching those last elusive fish and insects become all night hunts, camping rivers and beaches to catch that damn tarantula or coelacanth. Weekly shopping trips to Crazy Redd get so disappointing as you look for that last painting or obscure bit of furniture. The good days get rarer. UNTIL TONIGHTS BUMPER HARVEST THAT IS! Perhaps the lucky clover had something to do with it? FINALLY Crazy Redd gave up the Triforce. By comparison, Link's various quests for the Triforce are a cake walk. One of the elusive squid visitors moved to town! I'd begun to believe they didn't exist. Like Animal Crossing's own Nessy or Jesus. We were resigned to the fact

The Music of..... Animal Crossing: Let's Go To The City

Nintendo fans will know that if you buy new Nintendo games you get a little voucher which you can redeem online to earn Nintendo stars. In order to get the stars you have to fill out a quick survey about where you saw the game advertised, where you bought it from, who plays it etc. In return you earn nintendo stars- normally 250 per game and more for a console or handheld. You can then redeem these for exclusive nintendo gifts. Back in the gamecube days these would be pretty sad affairs, ringtones or desktop wallpapers. More recently though there have been some really nifty bits and pieces and seeing as the stars you earn are "free", why not splash out. In the past I've got a stuffed pikmin, a wiiwheel keyring and a metal pokemon DS game case (albeit in Spanish, however, as much as I begrudge it within two weeks of receiving it a bookcase fell on it and the metal case saved my DS games). It had been a while since I'd redeemed any stars and so I browsed through the cat


We've been playing a bit of Pokemon White recently (well, a third of us has at least). It tends to be how we play pokemon games, Weeks of intense activity, followed by months of abstinence. Then we're back in again and in again big. I've still got quite a lot to do, players will know how it is. Pokemon to catch, Ghetsis Goons to find, trainer card stars to acquire. I thought I'd try some online battling. My god. Frustrating. We already complained about the lack of imagination that players have back in April . Well it turns out that since then, the nuances of the meta game, tested through millions of online battles have trimmed down the options for a competitive team to what seems like a handful of team combinations. Not only does this make for very boring games but the easiest counter-strategy is for players to join in with a me-too team. Currently, you can expect to see Hydregion, Amoongus, Reuniclus and Chandelure in 90% of double battle teams. SNOOZE.

A Boo Hoo Hoo!

Yet another Pre-owned hurt my games sales. This time it's Q uantic Dream . I actually remember looking for a copy of it a month after it launched. For sale. In a games retailer. In London. Couldn't find one. But yeah, hey. I'm sure it the secondhand sales thing.

Omastar Comics, Big News!

Hey kids, remember Omastar Comics , TGAM's hit webcomic featuring everyone's favourite fictional ammonite parody? Well there's a reason there hasn't been a new comic since April and that's because we've been in discussions with a major film studio to turn it into a film! Because films based on comics are always awesome right? There might be a game of the film too but that is still under discussion. Imagine being able to play as Omastar in a video game? Amazing. Here's a sneak peek at the current draft of the script for Omastar: The Movie. OMASTAR: THE MOVIE AN ORIGINAL SCREENPLAY BY Cunzy1 1, Richie!, Đoþþelgänger September 10, 2011 Directors' Revisions ------------------------------------------------------------------------------ OMASTAR: THE MOVIE TITLE: OMASTAR: THE MOVIE -- ON BLACK, DISSOLVING TO COBALT BLUE EXT. OCEAN/UNDERWATER Blue, deep and featureless, the twilig

New Syndicate from EA!!

Remember Syndicate? that classy retro sci-fi shooter the isometric backgrounds? An extremely original style and way of playing, still unique to this day? Well it's being rebooted!!!! Awesome, finally a chance to play this corker again... Oh... Wait... No... Turns out it's just being rebooted as an FPS: Bugger it Love and Persuadertrons, Richie X