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Bob Wakelin: Imagination fuel

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Bit of Shitty news: Bob Wakelin is dead... You can easily be forgiven for asking who Bob Wakelin is, but truth is he probably touched your life in some way without you realising.

Bob Wakelin was particularly famous for "Box Art" back when games were physical, you used to buy games in oversized cardboard boxes or in cassette tape and box form. And on these boxes was box art. And is was art, these guys were given the unenviable task of taking 8-bit sprites and re-imagining them. And imagining is the key word here the wonder of this box art is that is set a precedence for the game itself, no-one was under any false pretences that the box art would emulate the in-game graphics, but when you were playing it it would enhance the level of imagination you placed on it, especially when trying to decipher what some of those pixels were!

Bob's portfolio is extensive and I want to just showcase a few of our favourites:

The Newzealand Story:
The New Zealand (Newzealand?) Story, a ga…

Dolly post: Misfire

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Alright so, at Xmas we promised we would take pictures or our toys (or "dollies").

First up is everyones favourite magenta decepticon, our modern day RosenKavalier: Misfire.

Misfire is one of the original targetmasters and one of the "sort-of" regeneration of the seekers. The targetmasters made their debut in the final three episodes of the (western) cartoon "The Rebirth":


A collection of Misfire with awful animation.
TakaraTomy have recently, release their Legends version of Misfire, (LG-52). The legends version is Japanese revised version of the Titans Returns one,  with more accurate colouring and the added bonus of a targetmaster (though is headmaster was called 'Aimless' and so is his targetmaster...)


Anyways Enjoy some lovely Hi-res pics of Misfire and his buddies:

Say hello to my little friend Side box art with a tiny squished face
The name's Fire, Miss Fire... wait what?
Yeah so I did some focus stacking, got the lighting all correct, co…

South Park: The Fractured but Whole

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South Park is old. Like really old, it has been around for over 20 years! Despite that it is still pushing boundaries and entertaining.

We played the last one and thoroughly enjoyed it!


Its back again! Last time in Stick of Truth" the South Park kids were playing dungeons-and-dragons-esque wizards and Elves stuff. This time they are playing superheroes. So all the story/combat is based around superhero classes and powers. And it's great.

My parting thoughts on the previous South Park were "All in all, If you like South Park, just fucking play this. It's brilliant." and that still rings true with this one too! Fans of the show will get so much out of this game. Interacting with the denizens and soaking up that South Park atmosphere.

Having played the last game, one thing that struck me straight away is that the game hadn't changed. Well, not significantly, the aesthetics, walking around and the town map had not undergone a particularly spectacular overhaul.…

This is what Datamining was made for!

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The internet is a swamp of too-much-information, littered with ads and scams. But every so often you find a little gem, a proverbial "Diamond in the rough"

And you guys know you can count on us at thatguys.co.uk, to bring you the news that you care about, one month after it surfaces!

People datamine the Pokémon games, mostly to see hidden stuff like characters or items, but some total legends have decided to datamine the hell out of Jynx and have researched and theorised about Jynx's Boob Physics.


Credits to: JynxClub Twitter
Boob Physics? Yeah "boob physics", since the average gaming age is going down many of you 'gamerZ' wont remember the heady days of the mid naughties where "Boob Physics" was gratuitously thrown around buzzword in the Blogosphere.

The technology for rounder (sic.) character models was finally starting to reach the the monitors and TV screens at home, the days of triangular pointy Lara Croft boobs, were becoming a thing of…

Another year: what's next?

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Wow another cycle of the globe: Another 12 months of lax posting and unenthusiastic wordsmithery.


What happened to you guys? Well we could blame it on getting older not having the time to play games (RE every other blogger out there). We could blame it on the spark of venom and fire that once fuelled our passionate ramblings being quenched by our latter years "contentment". We could also blame it on our lack of motivation to keep spouting in a saturated genre, how can we even compete with the plethora of video game blogs, increasing their production values, not to mention the gaggle of youtubers (*collective noun required) vaping and shouting down their mics as they play the next generic shooter.

Well whatever it may be, TGAM ain't dying any time soon. TGAM started way back in the heady mid 00's, we have been around longer than some bloggers!  and this dead horse has plenty of years of beatings left in it.

So what have we got lined up for you?
More "reviews",…

Pokémon Sun & Pokémon Moon Wash-up

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This weekend, it'll be Adios Alola and Alola to, errrr, Alola as we leave Pokémon Sun and Moon to start the adventure once again in Pokémon Ultra Sun and Pokémon Ultra Moon. We initially reviewed Sun & Moon back in December 2016 so in this cutting edge piece of investigative journalism we interview the writing team behind award winning gaming blog That Guy's a Maniac to see what impression the game will leave a year later and some hopes for the new games out this week.
How many hours did you clock?  Cunzy1 1: So I ended up clocking nearly 330 hours on Moon, it's only Sapphire on the GBA and Y that I think I've played for longer.

Richie: A meager 250 hours on Sun, my lowest clock up of hours for any Pokémon game (X was over 1k hours!)
What did you like about Sun & Moon? CZY: I thought there was a lot to like about Sun & Moon and part of that tried and tested iterative design from the Pokémon Company brought and bettered a lot of good ideas from previous game…

Doki-Doki Nightmare fuel!

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Wow, just wow...




Doki-Doki Literature club is an amazing piece of work. A truly horrifying, 4th wall breaking,  experience, all wrapped up in a cutesy visual novel about school life.
And that is so true, the game really messes you around on several occasions, making you believe you are making choices but you are not and that terrifies you even more.
Warning *spoilers* ahoy!

After a certain event the game glitches the fuck out and send you in a weird spiral of messed up events as if something never happened...

You are then approached by an in game character who orchestrates a series of events to prove her love, and even after this confession the game still continues you down a path of truly fucked up madness.




Seriously, its free, play it! A whole new approach to gaming, more immersive than that time you had to change controller ports in metal gear.

Love and only Monika.

Richie X.




Miitopia

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It takes a rare kind of game to awaken us from near permanent retirement from TGAM blogging but Nintendo's new Masterpiece, Miitopia is such a game. Love 'em or hate 'em Miis have been around for eleven years now and they've certainly outlasted the Xbox avatars (have they? I've not checked. Which Xbox are we on now) and whatever those fugly things were on PlayStation.


We've had plenty of good times with Miis over the years, racing karts, fishing fish, golfing golfs as well as giving Nintendo personal information about preferences through Miitomo (is this still a thing?). Team TGAM loved Tomodachi Life even though there wasn't that much to do in it, we still spent a combined 298 hours and 28 minutes doing it. Miitopia is what Tomodachi Life should have been and frankly, should have been released in 2007 but it's here now.

The premise is simple, take the fairly standard JRPG trappings, job system, populate the world with your Miis for your main party and …

/AFK

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...Playing Fallout 4 solidly...


Please maintain your expectations of truly high quality bloggage from TGAM at a minimum level (or lower than normal).
Love and Vault Dwelling,
Richie X

Lego Marvel minus Xmen

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In between us talking fervently about Pokémon and recently the Neptunia series on a blog originally supposed to be about Resident Evil, we like to talk about Lego games.

We heart Lego games.

We were not huge fans of the last Avengers title, with its overly long levels and the painful audio which was lifted straight from the film.

And frankly left us pining for how great the previous Marvel game was, mostly due to it not having the silly Disney/Sony Split allowing X-Men to interact with the Avengers (its shit we live in a world where this happens).

So you can imagine how we felt watching the new trailer for Marvel Superheros 2! We had to push it down the leg of our trousers, and ask for someone to pass us a pillow...


...and one we finished off and had a little cry, we noticed from the trailer... No X-Men? No Deadpool, No Sony franchises?!??

I have a bad feeling about this.

Love and Lego DC vs Marvel,

Richie X

MegaNeptunia Series vs Overload-dimension: Part 3

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Ugh, yet another Neptunia game on my plate,

Megatagmension Blanc + Neptune vs zombies
This one is the direct follow up to Hyperdimension Neptunia U: Action unleashed, which I gushed about over here.

And in-line with all that is crazy with the Neptunia Series, I will give you a brief overview of the plot.

This time "for some reason" the goddesses are highschool students.

That reason being, schoolgirl outfits I'm sure... And in this school, there is a film club. In previous games Blanc has always been pegged with the trope of being a reader and being a creative writer. So, this outing, which is accredited to her, she is the film club "writer" and she narrates the "story" but this is not all, the film club is doing an amateur film about Zombies, at the same time as there is an actual Zombie outbreak at their school.

So, the anime-girl-anthropomorphised console wars have done a spin off game where they are high school students, who are making a zombie film…