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Mini Review: Punch Quest

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Chuff_72 is our man on the Mobile. He's a fallen hero, once a proud gamer now weighed down by responsibilities and such. Where he once played all kinds of games for the betterment of man his gaming life is now spent hiding in toilets and bushes trying to squeeze the most out of mobile games. Games which some people are calling the future and others are saying, steady on pal, Angry Birds and Cut the Rope we're alright but the rest is a big bucket of clunge fodder. He's been tapping away at a little game called Punch Quest. Over to you Chuff, half man, shadow of his former self. This article was sent to us from inside a dustbin so low has the gamer fallen:  Turns out that running infinitely is fun times. DINOSAUR ALERT . Looks shit, right? A budget SNES game. This is Punch Quest, it’s fucking great.  It’s an “infinite running” game, which is essentially a platformer where you don’t have to worry about pressing “right” on the d-pad, because we don’t have time f

Obligatory SimCity Rant

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ZOMG how can the mega corporate beast that is EA with all its staff and testers and managers and everything all come together to produce an underwhelmingly underfinished game that can only be played online? Well dear reader you gotta break it down. and look at it from the stand point of a corporate machine: Point 1. The always online aspect was an immovable benchmark for EA and the Maxis games. The growing trend in the previous sim games was online connectability with growing focus on the origin community and microtransactions i.e. buying outfits and furniture in the Sims 3. To set a standard for "always online" games creates benefits that are at minimum two-fold: all future games will be online and monitored, thus less piracy and less association with the internet swearword "DRM", and secondly to generate a sim-community for milking cash-cow games with standardised sign-up accounts across all games. Point 2. The quality and technicality of the online experi

A Special Day

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We love Animal Crossing. Especially the festival days but no day is better than a Beached Samus day!  Happy days!

International Women's Day!

So let's thank the new Tomb Raider  for paving the way for more games with female protagonists in them. Before the new Tomb Raider there weren't any games with female protagonists in them at all*. This exciting new trend means equality for all! * Except Koudelka, Urban Chaos, Tomb Raider, Tomb Raider 2, Tomb Raider 3, TOmb Raider Chronicles, TOmb Raider: The Last Revelation, Tomb Raider the not very good one, Tomb Raider the remake of the first one, Tomb Raider LEgend, TOmb Raider Underworld, Resident Evil, Resident Evil Director's Cut, Resident Evil 5, Resident Evil the GC remake, Resident Evil the Wiimake of the Gamecube remake, Parasite Eve, Mirror's Edge, Heavenly Sword, Haunting Ground, Silent Hill 3, Silent Hill 3 HD, Metroid Prime, Metroid Prime 2: Stir of Echoes, Metroid Prime 3: Optimus Prime, DIno Crisis, Dino Crisis 2, Metroid, Super Metroid, Metroid Fusion, THOSE OTHER METROIDS, Beyond Good and Evil, Daikatana, Perfect Dark, Enslaved (sort of), Sybe

The Queen's looking peaky must be all that horse meat

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The media's gone a bit backward recently. With everyone now able to find the news that interests online and at their convenience they've become a desperate institution languidly reporting what Z-list celebrities are saying about other Z-list celebrities on twitter or making a meal out of stories that real world people just don't care for. Horse meat is just a labelling issue. I've not met a single person so outraged that they demand constant news updates about it. Now that Queenie's got a sniffle we hope she doesn't die. Not because we're a fan of her or anything but because we can't face the traditional media brownout as they run footage of the queen doddering about and waving on repeat. I can already see the faux-outrage at the distasteful jokes about the Queen's demise on twitter.   Fortunately, we've got a reporter embedded in the roller coaster virtual world of Xenoblade Chronicles and she's full of much more interesting news HOT O

Super Scribblenauts

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Along with the rest of the world, the potential of Scribblenauts blew our tiny little minds. Unfortunately, the first game had some control issues and we never picked up the second one. However, we spotted a copy of Super Scribblenauts new for less than the price of a pint. This must be the long tail effect then yeah? a 91% price cut over two years is how the games industry maintains healthy profits beyond launch week. Surely. That's why the games industry seems to be weathering the recession and why development companies aren't shutting down left right and centre. Right? Moronic business models aside, it benefits us well and we finally got around to the wonderful world of words. Why isn't this game in every classroom? Why isn't the media full of positive stories of gamers expanding their vocabulary through playing this lovely little game? We're almost done with the challenges in the game and, like everyone who reviewed it back in 2010, Super Scribbl

FFXIII-2 Done!

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So I just thousanded FFXIII-2. I had been apprehensive about this title as FFXIII was a little too long winded, especially at endgame, specifically because the final few achievements required 100+ hours and creating a spreadsheet to complete. FFXIII-2 however was a bit more fun to play. I took the plunge over the holidays as it was £9 brand new. The Good: A really fun storyline, jumping through different time periods, seeing how the events of FFXIII turned out and where they went.  An oddly pokemon type mechanic where you recruit and level monsters throughout time. Though some of the areas are reused from FFXIII it doesnt feel like it, as they have been redone with different time-period themes. Feels like a classic Sqeenix game, A touch of final fantasy mixed with Chrono trigger but with a sleek new façade.  The multiple "paradox" endings, where you can replay certain events and change their outcome. The Bad: An overly teenage angsty theme; the younger prota

Okami Done?

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We've mentioned before how we're slaves to progressing our Backloggery  scanning the glut of games that we own but haven't beaten, let alone mastered. But we can't be alone in looking at 'the collection' and thinking "there's nothing to play". New games keep coming along and tempting us with their sexy new concepts, big graphics and face shooting shenanigans. But we've still got thousands of hours of untapped gameplay that won't cost us a penny.  However, some of those games we'll probably never finish. take Okami for example. Released over 15,000 times, Okami is a beautiful game. Virtually every screen (outside of the menus) could, nay should be printed and adorned on all the surfaces of abodes. But there's a problem. It's too big! Back in the day, when we had hundreds of hours to dedicate to games, this wouldn't have been a problem but these days it is literally too big to play. Here's how my last couple

The next gen lack of imagination.

Yesterday I found myself trying to explain the origins of Puzzle Bobble, it went a little something like this: Well originally the characters are from a game called "Bubble Bobble" where little dinosaurs blow bubbles to trap enemies in them then burst them.* And this started me thinking, where is this type of game nowadays? It seems to have been relegated to the smartphone medium. All main blockbuster titles are a "man shooting another man." I find myself thinking what happened? Somewhere between PS2 and current gen all main characters became human , or at least human looking: elf, dwarf etc. I wonder if this is a safe bet from marketers that people can identify more with a human protagonist. I miss the abstractness the otherworldly environments, rather than the scant familiar distopyas emerging in all games. This atmosphere of breaking the rules of reality had existed in games for so long, creating characters and worlds within the constraints of the machine all

PSFore-play

Cock teases. So the gist of that expo was: There will be a PS4. It will have a controller. The Vita will be a hi-tech WiiU controller. There will be games. Very little on the hardware, except that it can render an old man with eyebrow twitches. The share button is for uploading game videos/screenshots.  What does the damned box that sits under your TV  look like?!? Will it be another kitchen utility a la the lean mean, fat reducing machine? Pfft. Love and Diablo 3 as well, Richie X 

PS3 A Retrospective

With the hype train for the PS4 having left the station, we're going to take an opportunity to look back at the PS3. The first couple of hours of Heavy Rain were alright. So there we have it. The malformed son of the greatest console of all time, the PlayStation 2, really transformed the way we gamed. Roll on PS4!

A new challenger has arrived!

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So, Pokemon X and Y announced and we at thatguys have kleenex on standby. And this latest Valentines video shows us the newest evolution for Eevee! But no-one knows what type it is! In the Previous Generations it looks like this: Gen I Flareon: Fire Jolteon: Electric Vaporeon: Water Gen II Espeon: Psychic Umbreon: Dark Gen IV Leafeon: Grass Glaceon: Ice Which leaves Steel, Bug, Fighting, Poison, Ground, Flying, Rock, Ghost or Dragon. This Eevee evolution has been named Sylveon. Which rather annoyingly does not divulge the typing the prefix "Sylv" could refer to may things: Silver , indicating it is a steel type, however it does not look very steel-like. Sylvan, meaning foresty or arboreal, but we already have a grass type. Sylph,  which is a mythological air elemental, this could indicate a Flying or Ghost type, but nothing about it really screams either typing, except maybe a scarf that flaps in the wind. Or maybe a connection to Silph Co. the manufactur

On Henry

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Living eating sleeping games. Sometimes it's hard to muster up the time and energy to actually play some games. As we are want to do we took a long hard look at our backloggery  and became determined to turn some of those medals from bronze to silver and from silver to gold. The games industry and the marketeers that surround it are all but obsessed with making you crave the new, the shiny but often new games fail to build on what's gone before. We've been hoovering up a lot of the content created by the games community which actually goes a long way to celebrate the history of games and gaming like the industry fails to do. Here we tip our hats to Two Best Friends Play . Puerile, sometimes but what TBFP does and does well is celebrate games. It's connoisseurship coming from the stands which is odd considering that most other media play a part in celebrating the culture they create.  Anyway, one of the marks on our backloggery profile, whilst hunting for the easy w

Games you are supposed to play.

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In ordered to be accredited with any kind of standing, or respect within the pseudo-community of gamers there is a plateau of geeky knowledge that is a standard, however as more and more niche corners become mainstream... On a side note I refer to this phenomenon as ironic-hipster-reversal ; bringing to attention obscure elements of information to appear more knowledgeable in a subject, yet unintentionally bringing it to the foray for everyone i.e. Wearing a a T-shirt with the konami code. Pay attention to this people, this level of marketing and advertising is more powerful than social media!  ...as I was saying as video-games-geeky-knowledge becomes more mainstream the level of knowledge to be respected within the community becomes more convoluted and obscure. There has always existed a level of this autistic desire within games culture, from the early days of imported rare japanese titles. But nowadays games culture has expanded to a respected and widely used area of pop-cu

An Apology

Chuff's back and he's backing down. He's compromising his principles and it's disgusting to watch. I would like to take this opportunity to whole heartedly apologise to fans of Mutant Mudds and all members of the Galactic Senate (not you ET, never you). When reviewing the aforementioned game I confess I was under severe pressure due to missing a year of deadlines, and was suffering from depression due to flashbacks of not handing in book reviews on time in Mrs Lawrence’s English class. This lead me make glaring errors in my reporting and missed out on a key feature that Mudds has that truly elevates this game to another level, I did not appreciate this during my first play through. Once again, I apologise. I genuinely do not realise how I came to miss this, there is an idle animation. Mutant Mudds: 9.5/10

Mini Reviews: Mutant Mudds

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Chuff's back. He's our man on mobile which has been pretending to do games for a long time . Over to Chuff_72. Look at this shit, does this look like the sort of game a tough Role Playing Mother Fucker like me would be into?  So for some reason (for any reason - AMERICA), I’ve been attracted to these really tough, unforgiving platformers that have been creeping into the App store. I really got into a game called League of Evil , smashed it, then smashed up the sequel, three starring the shit out of it BEFORE they nerfed all the completion times so your Mum (Mom) could finish it too while she’s rubbing one out (rubbing, furiously, there’s a squeaky noise and everything). It’s got some story. It’s about a boy who has an uncomfortably close relationship with his Granny who he keeps in the attic. Then Aliens happen.  The controls are pretty gross, a button* for up, down, left and right, NO DIAGONAL, because if the C64 taught us anything, it’s that pressing the D

Mapgasmic

We know, we know . Yes you can touch it.

Maptastic

Woo doggy . We're even more internet famous than we were before.

Mapstalgic

Looks familiar .

Beaten: The Last Story

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This time of year our better half will go into a torpor and if left uninterrupted will sleep forever. A physiology we took advantage of, not like that, to get a couple of hours of gaming in and finally saw the credits of The Last Story . Looking at the Nintendo Channel stats for this game our playtime of just under 41 hours was almost double the time that the 1753 other players (who have allowed Nintendo to publish their data) spent on this game.  Other lesser sites also reported a playtime of 20 hours. So what kept us? Well this is a head scratcher because unlike other RPGs, The Last Story does an excellent job of cutting out the obligatory filler content. There are only a dozen or so different dungeons. Armour comes in six different flavours and is easily upgraded without epic or repetitive quests for rare materials. We honestly just spent all that extra time taking in Lazulis City, a hub city, that's probably up there with the best game places to just spend time soaking