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Showing posts with the label Turrican

Flame Rounds: Ice Levels

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Flame rounds lets us fulfil our yearning passion to be Frank Skinner, taking on his role as Judge, Jury, and Executioner in Room 101. We will be presenting a case for a particular Trope/Character/Item/UI element that pisses us off and then trying to justify whether this thing should go into room 101 (get flame roundsded?).

Cunzy1 1: What're you selling?
Richie: Fucking ice levels, most specifically that annoying inertia slide which get applied to your main character. Annoying, get some crampons.

Cunzy1 1: Are we just going to cycle through 90's gaming tropes is that it? We had five original ideas and are now just rehashing our old forum posts?
Richie: Looking back at our archive we are subconsciously rehashing ourselves over and over again. Ironically we are probably the only blog in existence with the label "bored of the same arguments" however time for us to take a long hard look in the mirror, sunshine. Doesn't make slipping on ice a game that is fun though?

Cunzy1…

Turrican: SNES

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With the advent of the Nindies and the recent Konami re-releases, over the past few weeks the term Metroidvania has been slung about a lot at me. While this has not really given me a desire to play either Castlevania or Metroid, is has made me wanna play their estranged cousin - Turrican on the SNES: 

I decided to pick up the SNES version of Turrican and burn through that, though... my first fond memories and experience of Turrican was on the Commodore 64:
On the C64 the game was a different beast, for starters it was just "Turrican", not "Super Turrican".

Note:And just to add further confusion to the whole thing, there was also a "Super Turrican" on the NES, which was a mix of Turrican and Turrican 2... Phew...

Turrican on the C64, or the original Turrican had vast expansive levels and despite Turrican being referred to as a "Run and gun" it had many secrets and paths and caves to negotiate and explore which you certainly were not going to find …