Monday, April 27, 2015

Nintendo have invaded my F2P market...

Almost all of us play mobile games, as a time-waster (or avoiding eye contact) waiting on or in public transport. I tend to have a few on the go at one time, I recently "Finished" the Family guy: quest for stuff game, which is wholeheartedly one of the most shallow city-building/farm building games out there. I have not spent a penny on that, it wouldn't even be satisfying to spend a penny on that either. Another gem I have been plugging away at for the past few months is Evoker which is an oddity you set 5 cards which have different attributes and abilities. You level up cards, through solo play which uses and energy mechanic, or PvP which uses a second energy mechanic. Essentially you can only play for roughly 3-4 mins before you are locked out for about 2 hours (more at higher levels). But that was fun collecting the "team" you wanted to face off your opponent with... etc. BUT Its suffers as a Pay2win title, if you spend money on it you, and I suppose this counts in some small credit to them, get random chance at the overpowered Legendary cards. Fun but very slow.
And of course there is Hearthstone... A brilliant example of what "F2P" should be where you genuinely want to play for the experience. I'm a year in to that one and still enjoying it.

However as many of you know Nintendo have decided to grab the ass of the F2P market and see what kind of a reaction they get. They did so initially with Pokemon shuffle, which we initially spread our legs for, but now... I dont know, it's just not working, we were good together, we had some good times, but something is just missing. So we had to split up, like passing ships in the night.
At least that is what we tell Pokemon Shuffle! The truth is there was another F2P game out there, it was younger more fun, and it did things that Shuffle just wouldn't do: Pokemon Rumble World.

Oh man Rumble World! Its great it's essentially a mini-Diablo clone, where the epic lewts that drop are actual characters that you use. They have rares and randoms, they have a collection system, you can dress your mii up, you can spot-pass, and street-pass folk, You even get legendaries. And it all sparkles and lights up like the glorified gambling game it is.

It has become quite life consuming, my 3DS has replaced my phone as my main tool for time-wasting on the tube, the level of enjoyment from this little title is insane, and has quickly pushed any other handheld games to one side. Anyways it's "Free" go get it. I'm Sure Cunzy has a poem or something he wants to share with you about Pokemon Rumble world...

Love and EUPHEMISMS are meant to be subtle Richie,

Richie X

Saturday, April 25, 2015

Dragon Age: Inquisition a TGAM Review

Well... Dragon Age. What an immensely huge, I mean really massive game. And honestly I'm 70 hours into it and I think I have barely scratched the surface! It a fantastic way to lose several hundred hours of your life.

The sweetness of this come from pretty much just giving the player what they want... a novel approach. The game merges the greatest things from western RPGs: Such as Skyrim, WoW and of course the previous 2 Dragon age games (with plenty of fan service to those who have played them).

The exploration alone in this game is just fantastic, akin to Skyrim with little hidden quests for those who are willing to take that little extra time to look for them. The difference with this dragon age is the multiple sandbox areas, which are brilliant and feel unique This is what reminded me of WoW*, with all of its varied zones and questing through them with the odd dungeon to enter really hit that home.

And there is all the wonderful other bioware greatness in there. You have the deep character interaction, you have dicking about with skill trees, you have the genuine fear about a character choice, that causes you to look up a dragon age Wiki page just to ensure that it isn't going to case you to offend or worse, lose a character.

If I had to make a complaint about this game, aside from it taking a chunk out of my life, though I assure you I am willingly giving it over, It would be the inventory system. I think after 70 hours I'm starting to get an idea of how it works. It is very overly complicated and pressing the "B" button just seems to fuck everything up. Wonderful gems like:  Are you sure you want to cancel this action: YES, NO , CANCEL. Wait... what the fuck am I pressing? Double negatives man... The loot is pretty shit too. You get tiered lot of common, rare, epic and crafted. And you seen start to stop being excited about looting a box as it wil just contain some entirely un-viable item, which just needs to be sold later.

But yeah other than that, Dragon Age: its fucking awesome. I... I think I L-word it...

Love and several hours in the character creation part, knowing full well: YOU... WILL... BE.... BACK...

Richie X

*You know I feel like I said this several years ago, but a one player WoW would really work, especially in this format. I think questing in those zones, in that kind of dragon age format... It would be amazing, Add and extra interaction layer and you have it n the bag. Maybe one day...